sfrom Tool

NOTICE: The work on this website is not to be distributed elsewhere or used in commercial products!

 Contents:



sfrom Tool:

This is a tool for creating .sfrom format files from normal .smc/.sfc game ROMs, for use with the SNES Classic emulator (canoe).

This program aims to make .sfrom's as close to 100% accurate as possible, both in terms of byte values/locations and supporting PCM audio/SDA graphics.

Nintendo's canoe emulator is very picky compared to most typical emulators. It requires very specific versions of ROMs, and unique game specific settings that need to be set when the .sfrom is created. So below is a list of ".cnp" patches, a unique patch format created specifically for sfrom Tool. These patches do more than .ips patches in that they also support patching in PCM/SDA data to the .sfrom, and provide the settings for the .sfrom in addition to patching the game ROM.


Download:
sfrom Tool - v1.1.1.0 Windows (Mirror) 1.07MB

Recommended Links:
hakchi2 CE (TeamShinkansen) Link
Robin64's Un-Offcial SFROM Tool Database Extension and Canoe Patches Link
Robin64's Moderated Canoe Compatibility List Link



FAQ:

What is a sfrom?

  • A sfrom is an official Nintendo created SNES game ROM file format introduced with the SNES Classic. It's heavily based off a format used for the WiiU SNES Virtual Console. From what I can tell a .sfrom is basically the 5th version of that WiiU format. Unlike a normal SNES ROM, a sfrom contains predetermined settings for the playback of the game, along with (optional) external audio and (optional) decompressed graphics tile data.

What is canoe?

  • Canoe is the official SNES emulator, made by Nintendo, on the SNES Classic.

Why do I need this program to make sfroms? Isn't hakchi2 (main branch) enough?

  • No. hakchi2's sfrom creation code was poorly made with a very early, flawed, incomplete understanding of the sfrom format. It was only made to work "good enough". Week #1 I investigated the sfrom format and found flaws and limitations with hakchi2s implementation, and when I brought it up with the dev I was utterly ignored. So I made this program. The accuracy of sfroms created with my tool provide a quality, and level of confidence that no issues should be encountered that are caused by a poorly made sfrom.

What are the differences with sfroms made by this, and by hakchi2 (main branch)?

  • With my program, bytes in the headers are set correctly and are in their proper locations. You can also change more of the header values than just Preset IDs and the SuperFX Byte. My program supports using the sfrom format to its fullest design by allowing you to create sfroms with PCM/SDA data. Rather then the same small number of a database of Preset IDs in hakchi2, I actually put in effort to compile a database of IDs 6-8x larger. Beyond Preset IDs, my database also contains the exact settings Nintendo chose for every known officially compatible ROM. Finally, I created a custom patch format for my program to allow you to create properly compatible sfroms that are almost 100% byte-for-byte matches to what an officially Nintendo produced sfrom would look like.

Why is all this needed? Why cant I just play any game on canoe with no issues?

  • Because Nintendo took shortcuts. They didn't code canoe to emulate the hardware. They coded it to play only games from a certain list.

What is this list of officially supported games?


What is a Preset ID?

  • It's a 2 byte long indexing value that's uniquely assigned by Nintendo to each VC/CC game. It resides in the games sfrom header. Each Preset ID is associated with an exact "game + region + version" number. Using anything other then it's intended "game + region + version" with an ID is like trying to place a wrong piece into a puzzle. It might sort of fit/work, but there will likely be some problem. Each Preset ID is believed to tell canoe to use certain code/features specifically meant for the intended game, while often disabling what it doesn't need.

Can I use any games that are not on the list or a Virtual Console with canoe?

  • Yes. But it's luck if it will work at all or with minor issues. There's a catch all Preset ID (0x0000), that while it fails to load code that games might specifically need, it doesn't load code meant for a specific game that would disrupts other games. Many games are playable with that ID. Some games can use ID's belonging to another with minimal issues. It's kind of my hope to find what ID's work best with such games. I started cataloging the known games just so people would have a basis to try just that. There are however certain games that may never work, due to lack of special chip emulation, SRAM limits, unimplemented feature support, etc. Nintendo made official ROM hacks for many of the games on the list to bypass having to properly code such stuff.

What is the difference between using the PCM audio patches and normal audio?

  • The TL;DR would probably be "not much". This has had to be figured out from reverse engineering logic and the history of the SNES VC ROM formats. But the entire reason PCM audio seems to exist is because during the original Wii VC development Nintendo decided they wanted to extract the SPC/BRR audio from the all the VC ROMs, and convert it to PCM audio. Likely either due to it being helpful for the deticated audio procressing hardware to play it and free up the load from the main CPU. Or possibly due to a licencing issues since the original SPC700 audio processing hardware in the SNES console was developed by now rival Sony. They never intended for it to be something like MSU-1, providing higher quality/better sounding audio. That said, since they keep on using it, it's possible that it has a slight performance boost in some situations on some games. But I'm mostly providing the PCM audio patches, just because they exist, are supported, and are an official element to the sfrom format. I put in the work to make sure that the PCM audio patches were completely optional, having to restore normal audio to many versions of games that were never released without PCM audio, and in doing so I had the data to make the PCM audio patches available with no extra effort, so I did. 

What do the different patch types mean?

  • VC - Canoe often, but not always, expects and requires ROM's that were only available on a Virtual Console. Sometimes its a minor hack, sometimes its a V1.1+ that was never released on cartridge. These patches transform a normal proper dump into one of these Virtual Console ROMs.

  • PCM - Canoe supports .sfroms that contain the audio data extracted from the ROM and stored externally in a PCM format. Such ROMs were hacked with pointers replacing the original audio. So PCM .cnp patches both patch the game ROM with such pointers and provide the PCM audio for the .sfrom. This PCM audio stuff seems to mostly just be carry over from the Wii VC where presumably it was done to either bypass proper SPC700 emulation, offload audio to dedicated audio processing hardware, or both. After the Wii it only seems to have been used due to laziness, only with games already released with such audio. Games first released on a VC/CC after the Wii generally do not have it.

  • SDA - This seems mainly unique to S-DD1 games. Rather than properly supporting decrypting S-DD1 graphics, the tile data for the graphics is stored un-encrypted in a .sda file. And like PCM audio, the game ROM is hacked with pointers replacing all S-DD1 graphics calls.

  • Canoe Fix - Generally used with games that were never released on a Virtual Console, this type of patch typically changes something in the game ROM that otherwise prevents the game from working. This is much like VC patches, except they are non-official fan made fixes.

What do the settings on the advanced tab mean/do?

  • Product ID - This is a 8 character string that's derived from the Virtual Console the SNES Game was released on. Each release was given a Product ID that was generally used for setting folder paths for the installed VC game and it's saves. "WUP"=WiiU, and "KTR"=3DS as seen in those consoles SNES  VC files. "WUP" being present in the SNES Classics official stock sfroms is because the sfrom format was based off the WiiU VC. Due to this consistency, I use "RVL"=Wii for games then were never officially assigned Product IDs on the Wii/3DS, but had Preset ID's reserved. It makes the most sense. For SNES games not released on any VC I'd use use a modified version of their original cartridge Product ID.
  • Preset ID - See the above question "What is a Preset ID?".
  • Volume - This was used on the VC to set the base volume for the emulator when it plays the ROM. It seems unused with canoe in favor of the --volume command line param.
  • FPS - This corresponds to the frame rate that a game was meant to run at. Officially 60 for NTSC games, and 50 for PAL games. No known other values were used. This however does not seem to effect games on the SNES Classic, as setting PAL games to 50 still has them run fast.
  • Max Input - This controls how many controllers are actively checked by canoe for valid input. You could have 2 controllers hooked up, but if the value is set to 1, then the 2nd controller is ignored.
  • ROM Map - This is believed to be intended as an override to force the emulator to detect a ROM as a Lo/HiROM instead of figuring it out for itself. While this byte wasn't present in early WiiU VC releases, proving the emulator code doesn't need it, it has been present in later released, and seems to be required for the SNESC.
  • Super FX - This is believed to be a byte that was intended for all special chips, the byte being reserved in early WiiU VC releases when special chip games started being added. But this went unused until the SNES Classic for whatever reason. Likely that the Preset ID did well enough at enabling emulation of such special hardware. I believe it's now used for SuperFX games as a base clock speed of the emulated Super FX chip, similar to the Volume byte. It's only known valid values are 0x00 and 0x0C.
  • Unknown1 - As the name suggests, the purpose of this value is unknown. But it appear to be a 4 byte value (probably an Integer) that is always set to 0x00000001 except for 7 known cases where it is set to 0x00000000. In early versions of the sfrom format this was always set to 0. In 3DS VC files, the byte is set to 3 and sometimes 2. I have no valid theories as to its purpose atm.
  • Unknown2 - As the name suggests, the purpose of this value is unknown. It is always set to 0x00000001. In early versions of the sfrom format this was always set to 0.

Where do some of these terms and formats come from? What do they mean?

  • SDA - When researching the various VC's, the original Wii VC SFA2 included files with an ".sda" extension.The contents of this file are exactly the same as the data at the end of the WiiU VC/3DS VC versions of the same games. So I adopted that extension to keep my tool consistant.
  • PCM/VAR - Like SDA, the original Wii VC files contain .pcm and .var files that are 100% matches for the content seen in the WiiU/3DS VC files.
  • WUP/KTR/RVL, etc - These are official 3 character abbreviations of the systems production code name that are used in Product IDs.
  • -JXXY - The other half of the Product ID's, the first J means "SNES", as opposed to any other console on the VC. The XX is the 2 character ID that's unique to that game. The Y is the region character, generally E (US), J (Japan), and P (Europe). D (Gemany), and F (France) were also used on the VC's. I chose to use the product ID formats as the naming convention for these patches, as to me it made the most sense.
  • VC - Virtual Console.
  • CC - Classic Console (I.E. SNES Classic, NES Classic, etc)


Patches:

Place these patches in the "patches" folder, and they will be detected/use when you select the appropriate game.
All-in-one packages coming later, as soon as updates slow down...
Game Region Download
ActRaiser D-PAL VC / PCM
ActRaiser E-NTSC VC / PCM
ActRaiser F-PAL VC / PCM
ActRaiser J-NTSC VC / PCM
ActRaiser E-PAL VC / PCM
Aero the Acro-Bat E-NTSC VC / PCM
Aero the Acro-Bat E-PAL VC / PCM
Aero the Acro-Bat 2 E-NTSC VC / PCM
Aero the Acro-Bat 2 E-PAL VC / PCM
Axelay E-NTSC VC / PCM
Axelay J-NTSC VC / PCM
Axelay E-PAL VC / PCM
Albert Odyssey J-NTSC VC / PCM
Bahamut Lagoon J-NTSC VC / PCM
Bishoujo Janshi Suchie-Pai J-NTSC VC / PCM
Brawl Brothers E-NTSC VC / PCM
Rushing Beat Ran: Fukusei Toshi J-NTSC VC / PCM
Brawl Brothers E-PAL VC / PCM
Breath of Fire - Ryuu no Senshi J-NTSC VC / PCM
Breath of Fire E-NTSC VC / PCM
Breath of Fire II E-NTSC VC / PCM
Breath of Fire II - Shimei no Ko J-NTSC VC / PCM
Breath of Fire II E-PAL VC / PCM
Akumajou Dracula XX J-NTSC VC / PCM
Castlevania Dracula X E-NTSC VC / PCM
Chrono Trigger E-NTSC VC / PCM
Chrono Trigger J-NTSC VC / PCM
Clock Tower J-NTSC VC / PCM
Combatribes, The E-NTSC VC / PCM
Contra III - The Alien Wars E-NTSC VC / PCM
Contra Spirits J-NTSC VC / PCM
Super Probotector: Alien Rebels E-PAL VC / PCM
Cybernator E-NTSC VC / PCM
Jusou Kihei Valken J-NTSC VC / PCM
Cybernator E-PAL VC / PCM
Darius Twin E-NTSC VC / PCM
Darius Twin J-NTSC VC / PCM
Demon's Crest E-NTSC VC / PCM
Demon's Blazon: Makaimura Monsho-hen NEW! J-NTSC VC / PCM
Donkey Kong Country E-NTSC VC / PCM
Super Donkey Kong J-NTSC VC / PCM
Donkey Kong Country E-PAL VC / PCM
Donkey Kong Country 2 - Diddy's Kong Quest D-PAL VC / PCM
Donkey Kong Country 2 - Diddy's Kong Quest E-NTSC VC / PCM
Super Donkey Kong 2 - Dixie & Diddy J-NTSC VC / PCM
Donkey Kong Country 2 - Diddy's Kong Quest E-PAL VC / PCM
Donkey Kong Country 3 - Dixie Kong's Double Trouble E-NTSC VC / PCM
Super Donkey Kong 3 - Nazo no Krems Shima J-NTSC VC / PCM
Donkey Kong Country 3 - Dixie Kong's Double Trouble E-PAL VC / PCM
DoReMi Fantasy: Milon no DokiDoki Daibouken J-NTSC VC / PCM
Earthbound E-NTSC VC / PCM
Mother 2 J-NTSC VC / PCM
F-Zero E-NTSC VC / PCM
F-Zero J-NTSC VC / PCM
F-Zero E-PAL VC / PCM
Famicom Bunko: Hajimari no Mori J-NTSC VC / PCM
Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo J-NTSC VC / PCM
Final Fantasy II E-NTSC VC / PCM
Final Fantasy IV J-NTSC VC / PCM
Final Fantasy V J-NTSC VC / PCM
Final Fantasy III E-NTSC VC / PCM
Final Fantasy VI J-NTSC VC / PCM
Mystic Quest Legend D-PAL VC / PCM
Final Fantasy: Mystic Quest E-NTSC VC / PCM
Mystic Quest Legend F-PAL VC / PCM
Final Fantasy USA: Mystic Quest J-NTSC VC / PCM
Mystic Quest Legend E-PAL VC / PCM
Final Fight E-NTSC VC / PCM
Final Fight J-NTSC VC / PCM
Final Fight E-PAL VC / PCM
Final Fight 2 E-NTSC VC / PCM
Final Fight 2 J-NTSC VC / PCM
Final Fight 2 NEW! E-PAL VC / PCM
Final Fight 3 E-NTSC VC / PCM
Final Fight Tough J-NTSC VC / PCM
Final Fight 3 NEW! E-PAL VC / PCM
Fire Emblem - Monshou no Nazo J-NTSC VC / PCM
Fire Emblem - Seisen no Keifu J-NTSC VC / PCM
Fire Emblem: Thracia 776 J-NTSC VC / PCM
Front Mission - Gun Hazard J-NTSC VC / PCM
Fushigi no Dungeon 2 - Furai no Shiren J-NTSC VC / PCM
Gakkou Deatta Kowai Hanashi J-NTSC VC / PCM
Genghis Khan II - Clan of the Gray Wolf E-NTSC VC / PCM
Super Aoki Ookami to Shiroki Mejika: Genchou Hish J-NTSC VC / PCM
Ghoul Patrol E-NTSC VC / PCM
Ghoul Patrol E-PAL VC / PCM
Gouketuji Ichizoku J-NTSC VC / PCM
Gradius III E-NTSC VC / PCM
Gradius III J-NTSC VC / PCM
Harvest Moon D-PAL VC / PCM
Harvest Moon E-NTSC VC / PCM
Bokujou Monogatari J-NTSC VC / PCM
Harvest Moon E-PAL VC / PCM
Heisei Shin Onigashima: Zenpen Updated! J-NTSC VC / PCM
Heisei Shin Onigashima: Kouhen Updated! J-NTSC VC / PCM
Heracles no Eikou III - Kamigami no Chinmoku J-NTSC VC / PCM
Heracles no Eikou IV: Kamigami-kara no Okurimono J-NTSC VC / PCM
Indiana Jones' Greatest Adventures E-NTSC VC / PCM
Indiana Jones' Greatest Adventures E-PAL VC / PCM
Ignition Factor, The E-NTSC VC / PCM
Fire Fighting J-NTSC VC / PCM
Kamaitachi no Yoru J-NTSC VC / PCM
Kirby's Avalanche E-NTSC VC / PCM
Kirby’s Ghost Trap E-PAL VC / PCM
Kirby's Dream Course E-NTSC VC / PCM
Kirby Bowl J-NTSC VC / PCM
Kirby's Dream Course E-PAL VC / PCM
Kirby's Dream Land 3 E-NTSC VC / PCM
Hoshi no Kirby 3 J-NTSC VC / PCM
Kirby's Dream Land 3 E-PAL VC / PCM
Kirby no KiraKira Kids J-NTSC VC / PCM
Kirby Super Star E-NTSC VC / PCM
Hoshi no Kirby Super Deluxe J-NTSC VC / PCM
Kunio-Kun no Dodge Ball Dayo Zenin Shuugo! J-NTSC VC / PCM
Kyūyaku Megami Tensei: Megami Tensei I・II J-NTSC VC / PCM
Langrisser, Der J-NTSC VC / PCM
Last Bible III J-NTSC VC / PCM
Legend of The Mystical Ninja, The E-NTSC VC / PCM
Ganbare Goemon - Yuki hime Kyuushuutsu emaki J-NTSC VC / PCM
Legend of The Mystical Ninja, The E-PAL VC / PCM
Ganbare Goemon 2 - Kiteretsu Shougun Magginesu J-NTSC VC / PCM
Ganbare Goemon 3 - Shishi Juurokubei no Karakuri Manjigatame J-NTSC VC / PCM
The Legend of Zelda: A Link to the Past D-PAL VC / PCM
The Legend of Zelda: A Link to the Past E-NTSC VC / PCM
The Legend of Zelda: A Link to the Past F-PAL VC / PCM
The Legend of Zelda: A Link to the Past J-NTSC VC / PCM
The Legend of Zelda: A Link to the Past E-PAL VC / PCM
Live-a-Live J-NTSC VC / PCM
Magical Drop J-NTSC VC / PCM
Majin Tensei J-NTSC VC / PCM
Majin Tensei II: Spiral Nemesis J-NTSC VC / PCM
Mario no Super Picross (E-PAL Release) J-NTSC VC / PCM
Marvelous: Mōhitotsu no Takarajima J-NTSC VC / PCM
Rockman 7 - Shukumei no Taiketsu! J-NTSC VC / PCM
Mega Man VII E-NTSC VC / PCM
Mega Man VII E-PAL VC / PCM
Mega Man X E-NTSC VC / PCM
Rockman X J-NTSC VC / PCM
Mega Man X E-PAL VC / PCM
Rockman X2 J-NTSC VC / PCM
Mega Man X2 E-NTSC VC / PCM
Mega Man X2 E-PAL VC / PCM
Rockman X3 J-NTSC VC / PCM
Mega Man X3 E-NTSC VC / PCM
Mega Man X3 E-PAL VC / PCM
Metal Marines E-NTSC VC / PCM
Metal Max 2 Updated! J-NTSC VC / PCM
Metal Max Returns J-NTSC VC / PCM
Metal Slader Glory: Director's Cut NEW! J-NTSC VC / PCM
Militia J-NTSC VC / PCM
Natsume Championship Wrestling E-NTSC VC / PCM
Nobunaga's Ambition E-NTSC VC / PCM
Super Nobunaga no Yabou: Zengokuban J-NTSC VC / PCM
Otogirisou J-NTSC VC / PCM
Densetsu no Ogre Battle: The March of the Black Queen J-NTSC VC / PCM
Ogre Battle: The March of the Black Queen E-NTSC VC / PCM
Pac-Attack E-NTSC VC / PCM
Cosmo Gang: The Puzzle J-NTSC VC / PCM
Pac-Attack E-PAL VC / PCM
Hello! Pac-Man J-NTSC VC / PCM
Pac-Man 2: The New Adventures E-NTSC VC / PCM
Panel de Pon J-NTSC VC / PCM
Prince of Persia E-NTSC VC / PCM
Prince of Persia E-PAL VC / PCM
Pilotwings E-NTSC VC / PCM
Pilotwings J-NTSC VC / PCM
Pilotwings E-PAL VC / PCM
Pop'n TwinBee J-NTSC VC / PCM
Pop'n TwinBee E-PAL VC / PCM
Pop'n TwinBee Rainbow Bell Adventures J-NTSC VC / PCM
Pop'n TwinBee Rainbow Bell Adventures E-PAL VC / PCM
R-Type III - The Third Lightning E-NTSC VC / PCM
R-Type III - The Third Lightning J-NTSC VC / PCM
R-Type III - The Third Lightning E-PAL VC / PCM
Rival Turf! E-NTSC VC / PCM
Rushing Beat J-NTSC VC / PCM
Rival Turf! E-PAL VC / PCM
Romance of the Three Kingdoms IV - Wall of Fire E-NTSC VC / PCM
Sangokushi IV J-NTSC VC / PCM
Romancing SaGa J-NTSC VC / PCM
Romancing SaGa 2 J-NTSC VC / PCM
Romancing SaGa 3 J-NTSC VC / PCM
Rudra no Hihou NEW! J-NTSC VC / PCM
Secret of Mana D-PAL VC / PCM
Secret of Mana E-NTSC VC / PCM
Secret of Mana F-PAL VC / PCM
Seiken Densetsu 2 J-NTSC VC / PCM
Secret of Mana E-PAL VC / PCM
Shin Megami Tensei J-NTSC VC / PCM
Shin Megami Tensei II J-NTSC VC / PCM
Shin Megami Tensei if... J-NTSC VC / PCM
Sim City D-PAL VC / PCM
Sim City E-NTSC VC / PCM
Sim City F-PAL VC / PCM
Sim City J-NTSC VC / PCM
Sim City E-PAL VC / PCM
Space Invaders E-NTSC VC / PCM
Space Invaders: The Original Game J-NTSC VC / PCM
Space Invaders E-PAL VC / PCM
Star Fox E-NTSC VC / PCM
Star Fox J-NTSC VC / PCM
Star Fox 2 E-NTSC VC / PCM
Star Fox 2 J-NTSC VC / PCM
Star Ocean NEW! J-NTSC VC / PCM
Street Fighter Alpha 2 E-NTSC SDA / PCM
Street Fighter Zero 2 J-NTSC SDA / PCM
Street Fighter Alpha 2 E-PAL SDA / PCM
Street Fighter II - The World Warrior E-NTSC VC / PCM
Street Fighter II - The World Warrior J-NTSC VC / PCM
Street Fighter II - The World Warrior E-PAL VC / PCM
Street Fighter II Turbo - Hyper Fighting (V1.0) E-NTSC VC / PCM
Street Fighter II Turbo - Hyper Fighting J-NTSC VC / PCM
Street Fighter II Turbo - Hyper Fighting E-PAL VC / PCM
Super Adventure Island E-NTSC VC / PCM
Takahashi Meijin no Daibouken Jima J-NTSC VC / PCM
Super Adventure Island E-PAL VC / PCM
Super Adventure Island II E-NTSC VC / PCM
Takahashi Meijin no Daibouken Jima II J-NTSC VC / PCM
Super Adventure Island II E-PAL VC / PCM
Super Bonk E-NTSC VC / PCM
Chou Genjin J-NTSC VC / PCM
Super Castlevania IV E-NTSC VC / PCM
Akumajou Dracula J-NTSC VC / PCM
Super Castlevania IV E-PAL VC / PCM
Super Chinese World J-NTSC VC / PCM
Super Ghouls'n Ghosts E-NTSC VC / PCM
Chou Makai-Mura J-NTSC VC / PCM
Super E.D.F.: Earth Defense Force E-NTSC VC / PCM
Super E.D.F.: Earth Defense Force J-NTSC VC / PCM
Super E.D.F.: Earth Defense Force E-PAL VC / PCM
Super Famicom Wars NEW! J-NTSC VC / PCM
Super Formation Soccer J-NTSC VC / PCM
Super Ghouls'n Ghosts E-PAL VC / PCM
Super Gussun Oyoyo J-NTSC VC / PCM
Super Mario Kart E-NTSC VC / PCM
Super Mario Kart J-NTSC VC / PCM
Super Mario Kart E-PAL VC / PCM
Super Mario RPG - Legend of the Seven Stars E-NTSC VC / PCM
Super Mario RPG J-NTSC VC / PCM
Super Mario World E-NTSC VC / PCM
Super Mario World: Super Mario Bros. 4 J-NTSC VC / PCM
Super Mario World E-PAL VC / PCM
Super Mario World 2 - Yoshi's Island E-NTSC VC / PCM
Super Mario - Yoshi Island J-NTSC VC / PCM
Super Metroid Updated! E-NTSC VC / PCM
Super Metroid Updated! J-NTSC VC / PCM
Super Metroid E-PAL VC / PCM
Super Punch-Out!! E-NTSC VC / PCM
Super Punch-Out!! J-NTSC VC / PCM
Super Punch-Out!! E-PAL VC / PCM
Super R-Type E-NTSC VC / PCM
Super R-Type J-NTSC VC / PCM
Super R-Type E-PAL VC / PCM
Super Star Wars Updated! E-NTSC VC / PCM
Super Star Wars Updated! E-PAL VC / PCM
Super Star Wars - The Empire Strikes Back Updated! E-NTSC VC / PCM
Super Star Wars - The Empire Strikes Back Updated! E-PAL VC / PCM
Super Star Wars - Return of the Jedi Updated! E-NTSC VC / PCM
Super Star Wars - Return of the Jedi E-PAL VC / PCM
Super Street Fighter II: The New Challengers Updated! E-NTSC VC / PCM
Super Street Fighter II: The New Challengers J-NTSC VC / PCM
Super Street Fighter II: The New Challengers E-PAL VC / PCM
Super Turrican E-NTSC VC / PCM
Super Turrican E-PAL VC / PCM
Super Turrican 2 E-NTSC VC / PCM
Super Wagyan Land J-NTSC VC / PCM
Sutte Hakkun J-NTSC VC / PCM
Tactics Ogre: Let Us Cling Together J-NTSC VC / PCM
Taikou Risshiden J-NTSC VC / PCM
Treasure Hunter G J-NTSC VC / PCM
Tsukikomori NEW! J-NTSC VC / PCM
Uncharted Waters New Horizons E-NTSC VC / PCM
Daikoukai Jidai II J-NTSC VC / PCM
Vegas Stakes E-NTSC VC / PCM
Vegas Stakes E-PAL VC / PCM
Wild Guns E-NTSC VC / PCM
Wild Guns E-PAL VC / PCM
Wrecking Crew '98 NEW! J-NTSC VC / PCM
Zombies Ate My Neighbors E-NTSC VC / PCM
Zombies E-PAL VC / PCM