Mega Man X Playthrough

Friday, December 27, 2013

Last night I fixed my SNESJoy. I then decided to play some Mega Man X with it.

Since I've been messing with streaming, I decided it was a good opportunity to do a impromptu play through of it on twitch like I didn't get done on XMas with Zelda, A Link to the Past.

Again, it was just me playing and chatting through text chat. No mic or anything.

The total air time was just a little over 4 hours, but I took a 30m break once, and stopped to chat some (Starting at 1:57:41 you will see me stop moving for several seconds to type).

I'm an experienced MMX player, but I'm definitely not a pro. So don't expect that much. It wasn't a speedrun or anything. You will notice I stick to the X-Buster a lot, and only resort to boss weapons when I don't feel like dealing with something any further. It's a completionists run. Meaning I got everything including the Hadouken. I tried not to use it to much, as I'm used to using it in my play throughs over the years, but I did put it to some use at the end after I beat the dog and Sigma1 each once without it. That's how I rationalized using the cheesy weapon, because at that point I was getting tired.

Merry Christmas

Wednesday, December 25, 2013

Merry Christmas!

Normally for Christmas I like to release a project, an update, or even just some progress news. But given the state of my projects right now, that's just not remotely possible.

But I have an idea! Let' s have a game-a-thon of sorts!

There's something about xmas and Thanksgiving. The temperature, the lighting, the smells. It always takes me back and makes me remember playing various Legend of Zeldas. So I've been thinking, why not play through one of the greatest Zeldas of all time, A Link to the Past! And more, why not share it with others!

Twitch is something I've considered doing for awhile now, but never really looked into as I'm just not quite sure what I'd want to do on it or get out of it. So I cobbled together this plan at the last minute, and I'm not all that prepared. No mic, no fancy effects, and no real motives outside of just sharing some fun. I don't expect this to be to popular of a steam or anything today because I'm unknown in the world of streaming and there's not going to be much going on except me playing through Zelda ALttP, and maybe doing some text chatting. But I hope those of you who do watch can find some enjoyment!

DarkAkuma's Christmas Twitch Stream
 


UPDATE: I played for 1 and half hours. I decided to stop there as no one was watching, and my hands were starting to hurt. I planned to play using my SNESJoy, but at the last minute it decided to break. I played through to the Sanctuary with my wireless pad, but it annoyed me with its button sticking, missing, delays, and having to use a analog stick. I switched to the keyboard after, and while I was able to get as far as I did, it was uncomfortable and caused me to play worse then I should.

I may finish the play through on new years eve if people want. And if I can get my SNES pad working.

For now, if you want, you can find the first part of my play through here.

Rethinking the future of Z-Net... again...

Saturday, December 14, 2013

It's now been 3 weeks since I posted a very important post over on the Z-Net website. One were I absolutely require feedback from people. Average readers may not notice, but I put a lot of thought and work into the post. I did so in an effort to draw in that much needed feedback. But sadly that effort seems to have been wasted, much like I to often feel about the Z-Nets themselves. The amount and quality of responses has fallen well below my minimum hopes. So I'm left to once again consider if I even want to continue with the projects.

To me Z-Net I has been a huge failure. I of course created it to fill in the loss of zbattle. Within the year before zbattle disappeared I saw the user count in the 50-100s range. But try as I might, ZNI could never break 25. I also tried harder to create a community. One I could communicate with was necessary, so I focused on English speakers. For that reason and for increasing the odds of pleasant interactions among the users. But that failed as well. The forums were rarely posted on. The chat room addition flopped, seeing users rarely chat outside of whining, asking for help with basic things, or just disregarding the 1 rule that's always right in your face when you open the window.

So the Z-Net I project has been one huge disappointment for me, and a giant headache overall. So whatever fun I have coding quickly evaporated when I saw such a lack of users, or users who just misuse, abuse, or ignore everything.