My Learning Experience with the Unity Asset Store

Friday, April 22, 2016

Going into something that is new to me like publishing assets on the Unity store, there are a lot of unknowns. I don't know many/any people who have published assets there, online discussions of the subject are hard to identify with, and really everyone's experiences are going to be different due to the differences in assets. Some assets would be more or less in demand based on the skills needed to produce them and how many alternatives there are to a particular asset.

My first published Unity asset!

Friday, April 15, 2016

Today is a big day for me. I finally get to take my first step into being a game developer. I also finally get to see a 12+ year hobby start turning into something more. Perhaps the start of a career.

Today my first of hopefully many assets hit the Unity Asset Store. I suck at naming things, but I called it "VR 3D Image Viewer". It allows devs to use Side-by-Side 3D images in their scenes and for users to view them as intended, with full 3D effect in VR. It works with SBS, Cross-eyed, and Top/Bottom style 3D images. You could even use it with animated images if you wanted, as I almost included a VideoTexture demo showing Big Buck Bunny before I decided to scrap that due to that not being the most ideal use for VideoTexture, and that it might be misleading. That also bloated the package size beyond reasonable levels. Perhaps I'll do an update later for that.