Slowing Down

Saturday, September 18, 2021

I realized it has been months now since I posted an update here. In truth, I haven't been working on my projects lately. I split my free time between whatever is fun for me at the moment, and as my last spoof post indicated... I had an issue with WoW. I pushed myself too hard to tough it out through the non-fun things, and it kind of ruined the game for me. I did go play retail, and that's was a band-aid for a little while... but it's just not fun... Even TBC Classic only was fun for like a week or two for me.

I lost interest in my SNES projects, simply because my focus was shifting heavily towards my complete VC/CC Tool, CaVE revamp project. I was building up steam with that... and well, it sucks how this happens but... I was contacted by someone willing to donate a Switch and 3DS. That of course was great! But quickly the Switch got removed from the table, so the hope of bringing back anything of CaVE 1.0 was placed back on the shelf. No matter though. A 3DS is plenty! And just what I needed to get focused and stay motivated on my new project. But... the bad part is... I put my project on complete hold until I got the 3DS... I patiently waited weeks, maybe a month. Even checking for its delivery every day. But I came to find out it wasn't sent. Fine. That's cool. Not everyone is used to mailing stuff, as was the claimed issue, and things are hard for people. I get it. So I waited more... and more... and more... I contacted the person again, and... silence.

So... in the end, I put the project on the shelf for no reason. I was back to square one with several months lost, and... even less motivation to work on the project than when I started my wait.

I can't 100% blame that though. Over that time, to fill the void of a lack of project to work on, and WoW becoming less interesting, I started working on story writing. I'm utter crap still, but I find that I'm enjoying it and spending a lot of my free time on it.

My WoW account has completely lapsed at this point, and while I enjoy the writing still I need to take a step back from it. I did dabble with working on the VC/CC Tool again. I got some work done on the patching UI, but lost interest again.

In other news... I'm learning of plans for N64 and Gameboy online apps for the Switch. I... still don't own a Switch, so its a difficult subject for me. I can update CaVE 1.0 easy enough to support them... in theory. I already laid such groundwork. But... CaVE 1.0 has gone private. I gave it out on discord to new people who asked with sob stories, but that period has passed. I don't think even a single person asked for and was sent the last private updates I made for it and the last release. Interest is dead. Each release adds little. Just games no one asked for. New platforms might help, but... I don't know. Maybe I should just wait for CaVE 2.0 (The VC/CC Tool) like planned. I'll see what kind of interest there is for an update for those platforms for 1.0, but I wont go searching for it. I'm done with toxic forums and greedy communities.

I'm still of the mind that I would work on it again publicly if I had an invested interest in it. Having a Switch myself. But I'm also still of the mind that I wouldn't buy one myself as I wouldn't enjoy it as much as to be worth the money. I'm just not interested in many modern games. Maybe SMM2? But as I would have a modded Switch, that kind of doesnt work out. So it would just be a development device.

That said, I may as well point out the donate link on the side, for those that may be interested in helping out. While the above mentioned thing didn't work out, it shows its not out of the realm of possibility. Or if I have to go that route, I'm about 25% of the way there with savings.

News: A Legend isnt Born (World of Warcraft)

Saturday, February 20, 2021

[The following is a spoof of a post I made YEARS ago, written to help blow off some steam.]

Last week after a year of effort, a couple long grueling months of trying to find a raid group, and several mental break downs, my raid group "40 Man PUG" and I finally didn't get got me my Legendary item done. The Legendary staff "Atiesh, Greatstaff of the Guardian" for my Priest. It's amazing for me as seeing all I had to go through, and the extraordinary amount of effort I had put in along the way in order to get this all done.

I started my quest for this staff in the winter of last year, when was able to start playing WoW Classic again. Before that, I wasn't even playing WoW Classic past the launch, and didn't even really plan to. Part of me wished it wasn't purely for that staff but it was, and the fact that probably the thing I miss the most from WoW retail was doing my Rogues legendary quest for a great weapon and the experience shared with the amazing people I did it with (or other events shared with people who cared about me). WoW Classic didn't have that for most of the time so far, and even when it did, my main class was excluded. I could talk about the difference of Atiesh and Thunderfury, mostly stating how I put in countless hours helping countless other people farm their Thunderfury. But in the end, no one returns the favor for me!

Continuing my recent SNES work

Thursday, February 04, 2021

Where I last left off was with my discovery of the internal Wii list, and some surface conclusions. I decided to stick with that for a moment and see if I can use it to help fill in anything of the unknown parts of the game code list.

After looking at it from a few angles, I concluded that there might be something to translate from the list. Of the unreleased games in the Wii list there's a certain amount of them that were given Wii Product IDs. That amount seems to fit with the empty space in the 0x1119-0x112D (281-301) area of the list. Whats more, it makes sense for NERD to place these games first on the list over the others since being given a Product ID probably means that support for the game was done. There are not many games on the list that don't have Product IDs but were later supported. Wrecking Crew and Star Ocean are it really. And those seem to have been assigned Game Codes later on the list. I just have to keep stacking logic up like that until a picture emerges!

So I now have a handful of games and slots to fill with them. How do I figure out what goes where? Well, is not easy. In the end, I can only label these as "pure speculation" with little confidence. But I can at least use some info to make educated guesses. The info I have available is order/patterns and the decompiled code.

Moving Forward with my SNES projects

Monday, January 11, 2021

Now that some time has passed, and things have settled after dropping my Switch projects, it's time to think about whats next.

As I look around at my projects and notes, and consider what its the most interesting/fun thing to work on. Well, I'm a bit all over the place for the moment. I immediately dove into past projects I found enjoyment in purely for myself, those being the Game Code list and SFROM Tool. These I enjoyed because the work was useful to others, but there was no demand for them that made me feel pressed. I could work on things at my own pace, and take the time to have fun doing so. I find figuring out the SFROM format details interesting in a similar fashion to solving puzzles like sudokus. Reverse engineering for what I do is a lot of evaluating the data I know to fill in the blanks enough of that which I don't so after the process of elimination, what remains is clear.

There's not a lot left for work on the game code list. But still... I made some new conclusions. In my first days back working on this stuff I deduced that 0x111C belongs to Super Turriacan 2 E-PAL, and 0x1125 belongs to Power Instinct J-NTSC. I can't say I'm 100% certain, thus I cant label them as "verified". But for me the evidence is fairly strong. The short of it is, the de-compiled code suggests these.

As always, with this list seeing further progress, what remains ahead is going to be that much more difficult to solve. While it may look like more, there are about 12 remaining game codes that are valid to the emulators. 4 more that may or may not be valid, and at least 2 or more that are unused but probably reserved. On the other side, there are about 19 known games that should, or may have a spot on the list.

I can make some guesses based on available data. But for the moment I'm unable to work towards verifying anything more. At the most, as mentioned in my christmas post, maybe DQ 1+2 and 3 at some point.

But for now, 2 new ones to this level of confidence is nice to see!