I got bored... - Kokiri Forest/Project Ocarina

Monday, May 23, 2016

With my 2 Unity assets published, I need time evaluate their success. So I don't want to start another asset until I have a clearer idea of investment vs reward for asset publishing from the evaluations of those. Ideally, I'd be working on the RPG I want to make. But there's little I can do ATM outside of brainstorming for that. I need to actively work on something! It's a weird feeling for me, but I don't have a lot on my plate right now.

Updated VR3DImgeViewer - More Asset Store Experience Talk

Friday, May 20, 2016

Last week I updated VR3DImageViewer, and it was approved on the asset store a few days ago. The main things that are updated about it is a new optional method for rendering 3D images, and some better visuals for conveying what the asset does.

TransformEx now on the Unity Asset Store!

Saturday, May 07, 2016

I'm a couple days late on posting this. I wasn't going to since I said the bulk of what there is to say in my last post about it. But hey, it's my birthday, and I like to do releases on my birthday, so why not make a short post?

The approval process went much smoother then last time, and a few days quicker as well. TransformEx is now available! This one should do well in the long run. It's a tool every VR dev should have!


Size and Position objects using real units of measurement.

For sale now on the Unity Asset Store!

My 2nd Asset for the Unity Store

Sunday, May 01, 2016

As of writing this, I just finished up and submitted my second asset earlier today. Wooo! Twice the assets, twice the money right? lol. No. =p

Sadly, 2x zero is still zero. But seriously, this next asset "should" hopefully do better. The VR 3D Image Viewer asset fills a unique need. One that few have. Fewer then I even thought. While not quite this harsh, I knew that going in. I wanted it to fill a need people didn't know they had, because it would be the only option in a corner of the market I created. But as good as I hoped things would go with that, so far they're going the other direction.