Release: CaVE Database Manager v1.4.1

Tuesday, September 20, 2022

I guess I kind of missed a few versions. It's been a while since my last update here too. So this feels like a good time for one.

This is a big update! Ever since I created Slip, discontinued it, and merged it into CaVE... the direction of CaVE has shifted. And that does lead into this update.

I put a lot of effort into refining a template for the Wizard setups used in Sloop/Hiyoko NSP creation. And I'm happy to now announce that the effort has paid off with... Hovercraft and ZebraEngine support!

Release: CaVE Database Manager v1.3.7

Wednesday, March 16, 2022

I just released CaVE v1.3.7, to coincide with the NSO GEN/MD v2.0 app.

Nothing about this NSO app warranted a CaVE update instead of just a database update, but I had a few fixes and additions coded and... it didn't look good for anyone wanting to lift a finger and test it as a Discord only release. Thumbs up emotes are the extent of anything anyone there wants to do now.

Changes:

Fixed an issue with the "Add Stock Games" list.
Added a new Update Database option.
  This option simply updates the strings.lng of the current database to the selected version.
Added a .srm 2 cartridge.sram option to the Tools menu for N64.
  This converts a Retroarch .srm that contains save data (not save STATE data) to a save file that NSO can use. It tries to automatically detect what type of save data the game uses, and output that as cartridge.sram.
Added a Help option to the Help menu that displays a setup guide and FAQ.

Release: CaVE Database Manager v1.3.6

Thursday, February 10, 2022

I don't normally do release posts for these minor version, but since its been a little while since I have posted...

v1.3.6 brings an update for officially released Earthbound games, but also a minor fix to handle SP games being addable from the Add Stock Games menu since a SP for Super Metroid and something else on the Famicom were added.

Besides the new Full Unlocks, as usual for SNES/SFC, that's it!

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I may as well bring up other news through. Let's see...

The community preset database project is a complete flop. Few seemed to care about the SNES database I worked hard on, and no one cared to contribute to try and fill out the others. So... That sucks. Since I realized it flopped, there one who has been trying is all. But I suspect that I'm going to have to do these myself. IDK. I may wait for CaVE 2.0 for that, since the preset database feature was originally intended for that. I could try going about it another way maybe.