It's been one crazy month!

Friday, February 28, 2014

With a bit more traffic coming in lately, I'm realizing more and more that I should take steps at posting a bit more, lets say, professionally. And one of the ways to work towards that goal is to stop posting on a variety of topics in a single post, especially when I do some rambling! However, I will still post about my thoughts and things of a less project update oriented nature.

So what have I been up to, and what do I think about my latest project?

Announcement - Project: Ocarina

Wednesday, February 26, 2014

It's funny. Despite me saying otherwise, people kept thinking and saying I was going to continue on with recreating Ocarina of Time in Unity. I said there was a chance, but that was it. Well I'm happy to say now that, thanks to a few kind donators of Unity Pro trial keys, that's no longer the case. I will be continuing, and the project will be given a new official name! And that name is...

Kokiri Forest Demo: Behind the Scenes...

Friday, February 14, 2014

Now that I'm back to using Unity Free and no longer under any deadlines to get things done before my trial expires, I'm free to work more casually again. I can focus a bit more on learning now, and less on results.

Since the release of v2.1 I have in fact worked on a couple things related to the Kokiri Forest project, and as I've done so I've come to realize that some people may like to read about some of the details that go into it, or why some things weren't seen in the demo. In this post I'll talk about the latter.

I can't guarantee that many people will find this post to be particularly valuable. If you're a game developer, this may just be the ramblings of a novice. If you're just a VR or Zelda fan, then perhaps it's bunch of techno-babble. Hopefully it's interesting for someone!

Kokiri Forest - Release v2

Friday, February 07, 2014

NOTICE!!!: This is an old post. The project has been updated to v2.5, and the new post can be found over here. (7/25/14)

It's felt like a long 2 weeks. I've had to battle through a Cold. I've had to move beyond the small foundation of Unity skill I had when I started. But here it is! Version 2!

To summarize the list of fixes, additions and changes, here I go.