Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

First Impressions - CV1

Monday, September 26, 2016

Today I finally got my head into a CV1! It's been a couple weeks longer then I expected, but still is early since I don't have all of my hardware yet.

Not counting the things I'm not upgrading right now, like Power Supply and non-SSD HDD, this is my part list. Not top end, but way above the level I'm used to! I'm still waiting on the MB, RAM and SSD, but I did install the GFX card into my current system to see how well the CV1 works. I expected the USB 2.0 of my current system to bottle neck it, and I'm sure it is, but surprisingly it works quite well as is to allow me to dev, try some demos, and form opinions. And I guess that last one is what this is about.

10 Months a VR Developer, 10 Days a VR User

Saturday, October 04, 2014

We've seen a LOT of first impressions posts for the DK2, so one from me may not be all that interesting at this point. But I do have 1 unique perspective though. I've been a fan of the Rift since the Kickstarter, and a dev since the end of last year. However, I have not used a Rift at all yet. That's crazy right? How could I believe in the Rift enough to dev for it for almost 10 months but have never put on on my head? How can I even do it at all without a Rift for testing on? I'll answer these questions, and more. I'll also try to take you on a journey through what lead me to this day. And finally, yes, give you some first impressions.

Keep in mind, I wrote this intending to just let my thoughts flow freely and edit later. But after delays in finishing this up, I decided to just post it as is rather then wait any longer and maybe never posting it. It's a little long, so you can skip some things if if you want.

It's been one crazy month!

Friday, February 28, 2014

With a bit more traffic coming in lately, I'm realizing more and more that I should take steps at posting a bit more, lets say, professionally. And one of the ways to work towards that goal is to stop posting on a variety of topics in a single post, especially when I do some rambling! However, I will still post about my thoughts and things of a less project update oriented nature.

So what have I been up to, and what do I think about my latest project?

Review: Skyrim

Thursday, December 01, 2011

I haven't played Skyrim to far in yet. I've been waiting on the contruction kit to get released. My first impressions of it weren't very good. I saw it as being developed very lazily, in that there were few improvments over Oblivion. Mostly just the graphics were made more modern. The issues I always had with Oblivion are, horrid looking character models, lack of (online) co-op, finding the quests and characters engaging, horrid UI for a PC game, etc. Skyrim improved on these issues very little, and in some cases not at all.

With the ugly models, well, thats why I'm waiting on the CS to get released, so I can play it without the poorly modeled characters distracting me and pulling me out of the immersion into the game.

Its probably because I've played MMOs to much over the years, but any time I play either game, I do so with some sort of nagging feeling in the back of my mind. Its not completely clear what that feeling is, but my guess is that it just feels like I'm playing an MMO, but I'm the only one on the server. It's kind of a eerie feeling. That and I would find the game SO much more enjoyable if I could just share my experience with someone else.

While not very much better, I did find the story more engaging in the early parts of the game then I did in Oblivion. Quests were easier to find, the main quest line was easier to stay on/follow. I've always felt these TES games could do with a better, more cinematic feel type of approach to the quests and stories. And with Skyrim its closer to that, though could still use a lot of work.

Besthesda is extreme lazy with the PC version. Despite a significant amount of players using the PC version, they just half ass port the console interface and controls to the PC, and nothing ever feels right. Granted, the UI and controls are better this time, but that's just because there better for consoles too (most likely). No effort was put into the PC version to make it better.

I haven't logged in a lot of time. Maybe 10 hours. And as of writing this, I haven't really played it for a few days. Any time I'd otherwise invest into it has been spent on Oblivion. It turns out that Oblivion runs a LOT better for me then it used to. I have virtually the same comp, just a better video card. Seems the video card upgrade is enough, because I can now run Oblivion with everything on max and at a decent very playable frame rate. When I last played Oblivion before there weren't nearly as many mods out as their is now, and a lot go a long way towards making it more playable. Still though, I won't let myself get to involved in that. I'd like to put more time into Skyrim first, before I go back to Oblivion.

So,. while not living up to its epic hype, and certainly not worthy of a game of the year honors, Skyrim seems nice and worth playing if you haven't. But if you would have the same issues with it as I do, I'd recommend waiting a little bit. At least until there are some mods to fix the models, and maybe the UI.