Moving Forward with my SNES projects
Monday, January 11, 2021
Now that some time has passed, and things have settled after dropping my Switch projects, it's time to think about whats next.
As
I look around at my projects and notes, and consider what its the most
interesting/fun thing to work on. Well, I'm a bit all over the place for
the moment. I immediately dove into past projects I found enjoyment in
purely for myself, those being the Game Code list and SFROM Tool. These I
enjoyed because the work was useful to others, but there was no demand
for them that made me feel pressed. I could work on things at my own
pace, and take the time to have fun doing so. I find figuring out the
SFROM format details interesting in a similar fashion to solving puzzles
like sudokus. Reverse engineering for what I do is a lot of evaluating
the data I know to fill in the blanks enough of that which I don't so
after the process of elimination, what remains is clear.
There's
not a lot left for work on the game code list. But still... I made some
new conclusions. In my first days back working on this stuff I deduced
that 0x111C belongs to Super Turriacan 2 E-PAL, and 0x1125 belongs to
Power Instinct J-NTSC. I can't say I'm 100% certain, thus I cant label
them as "verified". But for me the evidence is fairly strong. The short
of it is, the de-compiled code suggests these.
As always, with
this list seeing further progress, what remains ahead is going to be
that much more difficult to solve. While it may look like more, there
are about 12 remaining game codes that are valid to the emulators. 4
more that may or may not be valid, and at least 2 or more that are
unused but probably reserved. On the other side, there are about 19
known games that should, or may have a spot on the list.
I can
make some guesses based on available data. But for the moment I'm unable
to work towards verifying anything more. At the most, as mentioned in
my christmas post, maybe DQ 1+2 and 3 at some point.