Dev log: New Full Unlock
Saturday, December 27, 2025
On my blog in the past I have liked to write what are... sort of journals of my development of different projects. Like one I particularly liked, despite an obnoxious encounter... was my Star Ocean canoe compatibility patch. For that I had to learn and grow my related skills, so in the end it felt quite rewarding to achieve a working patch.
Working on CaVE has stalled into just maintenance. It doesn't scratch certain itches for creating new things. DisplayEx has been kind of the same. Occasionally there has been a new feature to add to it, but that's uncommon.
I have been searching for a new mod idea to work on, for quite awhile. Mainly, I would like a new Level 2 mod to replace DisplayEx+, so that I can merge the functionality of that into the normal DisplayEx. I want something special for those who go above and beyond to support the project, but the Theme functionality... just should be part of the main mod.
I finally got around to working on a mod recently. One inspired by cucholix. He created a mod that has functionality similar to the Full Unlock, but does not need to be updated. At least, not often... or yet. He shared it with me, and... in my opinion it has just been luck that it has not needed to be updated yet. For me to release such a thing... I would want to eliminate luck as much as can.



