News: Z-Net I Project Status Update
Friday, August 31, 2012
I've recently been working on ZNI some again. Sadly, there's still a severe lack of feedback on its more major bugs, so I'm still left in the situation were I won't work on anything new on the project until I've fixed the major issues. This is part why I lost interest in the project, and haven't done anything with it in a few months.
I slightly adjusted my stance on working on it, and begone working on it again only to cover some weak spots in it and zbattles design. Mostly related to make moderating the program easier/cleaner. And doing so within the bounds of retaining backwards compatibility with v0.5.3.1 while also not moving it to far away from the zbattle design.
The changes are almost all behind the scenes, so I won't go into anything. Few users should care outside of knowing the fact that I am still willing to work on the project. It's just lack of user feedback and other community aspects that are keeping me from doing so. And I very much want to add all the new features users want and bring it beyond a zbattle clone. I'm just holding firm to the belief that whats broken now needs to be fixed before adding anything new that might end up broken.
I'm hoping to release the next version sometime soon, even without all the bug fixes I used to want in it. But I don't have a real timetable yet. It will need to see some private beta testing first.
The only other news about Z-Net is already known by most that actively use the program or visit the website. But I guess I can talk about it here for the few that don't. The problem facing ZNI with a lack of mods, and abundance of users who disregard the rules finally reached it's boiling point, and regrettably I've felt forced to make the drastic step of restricting use of ZNI to only times at which a ZNI mod is connected. This helped coax 2 users to apply to be mods, but ZNI still needs several more to help ensure it both up at all and well moderated anywhere close to 24 hours a day. Right now I do what I can still to make sure its up during the hours of the evening (PST), but I can't always cover those hours myself.
So with that in mind, please do your part if you can and apply to help moderated and grow the health of the community and project.
1 comments:
Darkakuma I thank you for your work, even though the support has been limited. I think part of the issue is that many don't know of your project. I will work on trying to post about it in forums that may draw interest.
Thank you for your hard work. I appreciate it.
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