Project: Star Ocean on the SNES Classic (canoe)
Monday, December 25, 2017
Merry Christmas! =)
From day one of the SNES Classic release, when I first got my hands on it, my goal was to get Star Ocean running on the SNES Classic. And I don't mean that dumb Retroarch option. I mean Nintendos official emulator itself, canoe!
My research into it lead me down a path that saw me solve how to get every other 3 of the total 4 S-DD1 SNES games running on canoe (3 different region versions of SFA2), but successfully cracking the puzzle of Star Ocean eluded me. SFA2 was different, and comparatively easy. Known Preset IDs existed for 2 of them (the other was figured out easily), as well as the required ROM/SDA patch data. The pieces just needed to be found and pieced together with a little bit of effort for the games to work on canoe. Star Ocean is different however. It was never released on a Virtual Console like SFA2. So any work on running it had to be done blind, from the ground up. From scratch. Frustrated with only making minor advancements, I had to put that "project" on the shelf and focus on more productive things, like cataloging the entire list of known/unknown Preset IDs, and eventually working on yesterdays release of my sfrom Tool.